Devlog
- March 21, 2022 by I_Speak_Klingon#empathy, #memory, #vr, #quest2, #gameplay, #designWhen I Am Gone was inspired by the Oculus Launch Pad Bootcamp weekend. And, while it features gameplay elements new to VR, at its core, the game is about something more . Over the past few years, I’... Continue reading
- February 26, 2022 by I_Speak_Klingon#launchpad, #meta, #oculus, #quest2, #vr, #verticalslice, #submission, #developementWhen I Am Gone was created as part of the Oculus Launch Pad '21 Cohort. Four months ago, I showed up to "Bootcamp" and was blown away by the speakers, events, sessions, and fellow members. Our task: c... Continue reading