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When I Am Gone

When I Am Gone

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Devlog

  • Gamify-ing Empathy
    March 21, 2022 by I_Speak_Klingon#empathy, #memory, #vr, #quest2, #gameplay, #design
    When I Am Gone was inspired by the Oculus Launch Pad Bootcamp weekend. And, while it features gameplay elements new to VR, at its core, the game is about something more . Over the past few years, I’... Continue reading
  • Launch Pad lift off!
    February 26, 2022 by I_Speak_Klingon#launchpad, #meta, #oculus, #quest2, #vr, #verticalslice, #submission, #developement
    When I Am Gone was created as part of the Oculus Launch Pad '21 Cohort. Four months ago, I showed up to "Bootcamp" and was blown away by the speakers, events, sessions, and fellow members. Our task: c... Continue reading
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